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Korea is a country in Europa Universalis II. Their provinces are dark yellow in normal games and light orange in fantasia games.

Creating Korea Edit

By Revolt Edit

"Map showing provinces that can form Korea "

Provinces that can form Korea

If it ceases to exist, Korea can be recreated by revolt at any point in the game. It will consist of the province of Kyongju and/or the province of Yalu. If it contains both provinces, then the capital will be in Yalu. Korea 's culture and religion are not set in revolt.txt. It will have korean culture, and almost always Confucian religion.

Starting Position Edit

"Map showing Korea 's starting position"

Korea 's' starting position

Korea exists at the start of the 1419, 1492, 1617, and 1700 scenarios.

1419 Edit

In this scenario, Korea has korean culture, Confucian religion, and 200 ducats in the treasury.

They own and control their two core provinces (Kyonlu and Yalu) and nothing else.

Korea has the following stability and technology:

Tech Level
Stability 2
Infrastructure 0
Trade tech 0
Land tech 0
Naval tech 0

1492 Edit

In this scenario, Korea has korean culture, Confucian religion, and 200 ducats in the treasury.

They own and control their two core provinces (Kyonlu and Yalu) and nothing else.

They have the following stability and technology:

Tech Level
Stability 2
Infrastructure 2
Trade tech 2
Land tech 3
Naval tech 2

1617 Edit

In this scenario, Korea has korean culture, Confucian religion, and 200 ducats in the treasury.

They own and control their two core provinces (Kyonlu and Yalu) and nothing else.

Korea have the following stability and technology:

Tech Level Stability 2
Infrastructure 3
Trade tech 3
Land tech 10
Naval tech 7

1700 Edit

In this scenario, Korea has vietnamese culture, Buddhist religion, and 200 ducats in the treasury.

They own and control 3 core provinces (Hanoi, Lao Cai, and Tanh Noah) and have 3 more cores (Da Lat, Da Nang, and Mekong Delta) that they neither own nor control.

Korea have the following stability and technology:

Tech Level
Stability 0
Infrastructure 4
Trade tech 4
Land tech 21
Naval tech 14

Monarchs Edit

Name Reigns from Diplomacy Administration Military
Se-jong 7 Sep 1418 7 8 7
Muh-jong 1445 5 5 5
Tan-jong Jun 1452 5 6 5
Se-jo 1456 4 7 5
Ye-jong 1 Oct 1468 4 5 5
Song-jong 9 Jan 1469 6 6 5
Yon-san 29 Jan 1495 3 2 5
Chung-jong 1506 6 7 5
In-jong 4 Dec 1544 3 3 3
Myong-jong 17 Aug 1545 4 6 4
Son-jo 12 Aug 1567 3 7 5
Kwang-hae 6 Mar 1608 5 4 5
In-jo 12 Apr 1623 5 6 5
Hyo-jong 4 Jul 1649 3 6 5
Hyon-jong 23 Jun 1659 3 4 5
Suk-jon 18 Sep 1674 2 6 5
Kyong-jong 12 Jul 1720 3 4 4
Yong-jo 6 Oct 1724 5 7 5
Chong-yo 1776 3 4 4
Sun-jo 18 Aug 1800 3 5 4

Leaders Edit

Korea has a single scripted leader.

Admirals Edit

Name Rank Starts Dies Movement Fire Shock
Yi Sun-sin 1 1576 1600 5 6 5

Events Edit

Korea has both a major events file and a flavor events file.

Major events Edit

These three events have are significant effects on the game.

Creation of Hangul characters

This event happens up to 180 days (6 months) after 1st June 1446. If Korea has ceased to exist by that point, but is then recreated, it will happen up to 180 days after they are recreated. There are two options. Option A is Replace the Chinese Characters with Hangul and option B is Keep Chinese Characters. The two options have the following effect:

Replace the Chinese Characters with Hangul

Keep Chinese Characters

  • -1 Stability

Construction of the Turtle Ships

This event happens if the year is 1588, there is a war between Korea and Nippon, and the Korean leader Yi Sun-sin is alive. There are two options. Option A is Provide Funds and option B is Refuse funding. The two options have the following effects:

Provide Funds

Refuse funding

  • The leader Yi Sun-sin is removed from the game

Hyo-jong's Northern Expedition

This event happens if the Manchu still exist at any point after 1st July 1653. It happens up to 600 days (1 year, 8 months) after the trigger. There are two options. Option A is Provide Funds and option B is Refuse funding. The two options have the following effects:

Provide Funds

Refuse funding

  • +50 Relations with Manchu

Flavor events Edit

The five events in this file only have minor effects on the game.

Chiphyonjon

This event happens up to 180 days (6 months) after 1st June 1420. Korea gains 200 Infrastructure and 1 level of Innovative

First Literati Purge

This event happens up to 180 days (6 months) after 1st June 1498. Korea loses 200 Infrastructure and 1 level of Innovative

Second Literati Purge

This event happens up to 30 days (1 month) after 1st September 1504. It has the following effects:

Third Literati Purge

This event happens up to 180 days (6 months) after 1st June 1519. Korea loses 1 level of Innovative and 3 stability. They also experience a rebellion in a random province.

Introduction of Uniform Land Tax Law

This event happens up to 180 days (6 months) after 1st June 1608. It increases the tax in both Kyongju and Yalu by 2, and reduces both Serfdom and Mercantilism by 1.

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