Morocco is a country in Europa Universalis II, representing the historical country of the same name. In normal games, its provinces are coloured light grey. In fantasia games, its provinces are coloured light orange.
Creating Morocco Edit
Should it cease to exist, Morocco can be recreated by revolt or releasing a vassal at any point in the game from provinces in the Mahgreb area of North Africa. It must include at least one of the following provinces:
- Fez (the default capital)
It may also include the following provinces:
- Sahara (note: in the Mauritania region of West Africa).
revolt.txt does not include a default culture or religion.
Starting Position Edit
Morocco exists at the start of all the scenarios.
AI Priorities Edit
Morocco has its own AI file.
Morocco will focus its colonization on the area of Mauritania in Africa, and will only establish a single colony at a time. It will never try to establish a trading post, has a +10 bonus for establishing a colony next to its own territory and a -10 bonus for establishing one next to another country.
It is likely to support wars further from its capital (2.0 vs the default 0.5), and less likely to focus on defending/liberating its own provinces (1.0 vs the default 2.0). It is more aggressive in general (3.0 warmonger vs default 1.0)
|Muhammad II al-Burtuqûlî||1504||8||4||3|
|Muhammad I al-Qa'im||1510||6||8||6|
|Ahmad al A`raj||1517||5||7||3|
|Muhammad II||26 Sep 1525||7||5||6|
|Abd Allâh I||23 Oct 1557||6||7||9|
|Muhammad III||23 Jan 1574||6||4||3|
|Ahmad III||4 Aug 1578||3||8||5|
|Abd Allâh II||19 Aug 1603||3||4||4|
|Zaydân||2 Aug 1609||4||4||3|
|Abd al-Malik||28 Sep 1627||2||4||3|
|Al-Walîd||11 Feb 1631||3||2||3|
|Muhammad V||22 Deb 1636||4||3||4|
|Ismâ'îl||27 Mar 1672||8||9||9|
|Ahmad||21 Mar 1727||3||4||4|
|Abd Allâh||6 Mar 1729||4||4||8|
|Muhammad III||9 Nov 1557||7||5||7|
|Al-Yazîd||11 Apr 1790||6||3||3|
|Sulaymân||16 Feb 1792||5||6||3|
Morocco has no admirals or explorers
|Muhammad I al-Qa'im||0||1510||1517||3||4||1||0|
|Ahmad al A`raj||0||1517||16 Sep 1525||4||2||3||0|
|Muhammad II||0||26 Sep 1525||23 Oct 1557||2||3||3||0|
|Muhammad III||0||23 Jan 1574||4 Aug 1578||3||3||3||0|
|ar-Rashid||0||1669||27 Mar 1672||4||4||3||1|
|Ismâ'îl||0||28 Mar 1672||21 Mar 1727||3||3||2|
Morocco has a major events file. All of its events are part of an event chain triggered by the Spanish expulsion events.
Moor Refugees from Al-Andalus / Moor Exodus from Al-Andalus
If Spain owns both Andalusia and Murcia at any point between 1st January 1493 and 1st January 1499, they will get the first expulsion event, which will happen up to 30 days later. If Spain picks option A (the usual choice by the AI), Morocco gets the Refugees event. If they pick option B, Morocco gets the Exodus event. The Exodus event has two options. Option A is This means Holy War. Option B is Unfortunately, our hands are tied.
These events have the following effects:
|Effect||Refugees||Holy War||Tied Hands|
|population change in 2 random provinces||+5,000||+10,000||+10,000|
Morisque Refugees from Al-Andalus (1)
If Spain owns both Grenada and Gibraltar between 1st Jan 1566 and 1st Jan 1571, and did not pick option B in the first expulsion event, they get the second expulsion event up to 30 days later. If they choose option A, they trigger this event.
Morisque Refugees from Al-Andalus (2)
If Spain owns both Grenada and Gibraltar between 1st Jan 1600 and 1st Jan 1612, and picked option A in the second expulsion event, they get the third up to 30 days later. If they choose option A, they trigger this event.
Morocco gains 15,000 population in one random province and 10,000 in another. They also gain 1200 in both trade and land, 6 merchants, and 500 ducats. They lose 2 points of stability and one point of inflation.