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Country ID
A Country ID is a three-lettered representation of a country in-game. -
Sioux
Sioux is a select-able nation in Europa Universalis IV at the beginning in 1444. Its government type is a Native Council. -
Poland (Europa Universalis II)
Poland is a country in Europa Universalis II. In normal games their provinces are coloured dark yellow, in fantasia games they are coloured light orange. Poland's culture and religion are not set in revolt -
France (Europa Universalis II)
France is a country in Europa Universalis II. In normal games its provinces are coloured light blue, in fantasia games, they are coloured light orange. Various minor French countries (and a couple of non-French -
Prussia (Europa Universalis II)
Prussia is a country in Europa Universalis II. It is an Elector of the Holy Roman Empire. In normal games its provinces are coloured gray, in fantasia games, they are coloured light orange. Prussia can -
Austria (Europa Universalis II)
Austria is a country in Europa Universalis II. It is an Elector of the Holy Roman Empire, and a major power. In normal games its provinces are coloured white, in fantasia games, they are coloured -
Ottoman Empire (Europa Universalis II)
The Ottoman Empire is a country in Europa Universalis II. In normal games their provinces are coloured green, in fantasia games they are coloured light orange. If it ceases to exist the Ottoman Empire can -
Personal union
A personal union is a form of diplomatic relationship where one monarch rules over two nations. It can be formed by having a royal marriage with country whose monarch who dies without an heir (usually -
Domestic policy (Europa Universalis II)
In Europa Universalis II, domestic policies (DPs) allow you to change the character of your country and the events that will happen to you through your policies. They are of the outmost importance to achieve -
Siege (Europa Universalis II)
A siege in EUII is a type of military action intended to capture a fortified city. Sieges are initiated automatically whenever there are a sufficient number of non-moving troops in a province with an -
Religious conversion (Europa Universalis II)
In EUII, Religious conversion in a settlement changes the settlement's religion to the state religion of the country owning the settlement. Two random events exist for all countries, that change a settlement's religion -
Europa Universalis II
Europa Universalis II (abbreviated to EUII) is the second installment in the Europa Universalis series. Like all the other games in the series, EUII is a complex real time strategy game, covering the period from -
Stability (Europa Universalis II)
In Europa Universalis II, the stability of a country is a small integer (ranging from -3 to+3) which quantifies how stable it is politically and economically. High stability has economic benefits. Many diplomatic actions -
AGCEEP
AGCEEP is probably the most popular modified version of Europa Universalis II, the mod was a complete overhaul of the game, and led to the standalone release of For The Glory in 2009. This section -
How to Handle Rebels in Europa Universalis II
In Europa Universalis II, rebels are an inescapable problem. This article is meant to help you get a handle on how to deal with them. One way to deal with rebels is to simply leave -
Inflation (Europa Universalis II)
In Europa Universalis II, inflation is a factor which makes almost everything more expensive. Each country has its own inflation level, and countries' inflation levels are entirely independent of each other. Inflation starts at 1 -
Morale (Europa Universalis II)
In Europa Universalis II, Morale is the willingness of men to fight. It is modeled with numbers: every military unit has a current morale level, and a maximum morale, which range from 0 up to -
Vassal (Europa Universalis II)
In Europa Universalis II, a vassal is a country which has assumed a subordinate relationship to a dominant country, called the "suzerain". Historically, being a vassal almost always implied providing military assistance to the suzerain -
Mercenaries (Europa Universalis II)
In Europa Universalis II, mercenaries are an alternative way of recruiting armies. Normally, when you recruit, you pay the base cost, multiplied by inflation and your domestic policy settings, and wait for your cities to -
Terra incognita (Europa Universalis II)
Terra incognita (abbreviated TI) is latin for "unknown land"; in Europa Universalis II, it is used to describe all provinces (include sea zones) which a country has not yet discovered. A particular province not discovered -
Country tag (Europa Universalis II)
Each country represented in Europa Universalis II is encoded in most game files using a three-letter code, called a country tag. The country tags are defined in the file text.csv. The list below -
Explorers and Conquistadors (Europa Universalis II)
In Europa Universalis II, Explorers and conquistadors are special leaders, able to explore terra incognita. An explorer can be distinguished from an ordinary naval leader by the "sextant" icon next to his name, which you -
Maps (Europa Universalis II)
Here are maps for vanilla Europa Universalis II, showing terrain and province IDs. For the rules on getting maps, see the article on terra incognita. For more detailed information on province attributes, consult the EU2 -
Brabant
Brabant is a select-able nation in Europa Universalis IV at the beginning in 1444. It starts under a Personal Union with Burgundy. Its government type is a Feudal Monarchy. The first step will be -
Military alliance (Europa Universalis II)
In Europa Universalis II, a military alliance (usually just called an alliance) is a diplomatic agreement where two or more countries agree to mutually support each other in wars. Alliances are different from war coalitions
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The Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.